Thursday, May 14, 2020

The players sense of self in games

Sense of the self 

   For project 2, I'm going to be looking in to the players sense of the self and how this can effect the emotional impact in games and how I can apply this to transition areas. 

The players connection in the 'Beginners guide' is as an observer. The player plays themselves and plays though Cody's work while being spoken to by the narrator. Giving the player immediate connection with these characters, we are an explorer in the perspective of others, and this to the player is interesting. Knowing were they fit in in the world and what there place is. I have categorized a few of these players perspectives. 

- playing as an already defined character - As a player you want to play as this character and lean more about their story and to continue creating one as this defined character. 

-its not about the player- This type is were the player will not be the main character but by being involved in someone else story you stay connected to the world from a different perspective. 

-its all about the player- This world just doesn't function without the player, this gives the most exaggerated perspective and the one easiest to identify with. 



Project 2 

Description

Continuing with this I am wanting to explore ways that these perspectives are made and conclude how best I feel their emotional impact was on the player. As a means of creating an interesting corridor that throws the players perceptive of to gauge a personal emotional response. 










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