Testing and Results
Due to the current situation of the COVID-19 epidemic getting people to test was difficult. However I did manage to get one of my flatmates to test through the project and write down her responses to the same questions after each level was completed.
The questions that were asked after each level were as follows:
1) What were your impressions going through this level?
2) What aspects stood out to you and why?
3) what impressions of the world did the dialogue give you?
4) In what way does your player character fit in to this world?
5) Was this world intriguing for you? explain further.
6) What do you think is happening in the story of this world, with the information provided in the level?
7)Who do you think the person at the end of the level is?
8) Any further details or comments.
Level 1 Answers
Level 2 Answers
Level 3 Answers
Level 4 Answers
Results summary
Summary from level one- From the answers given I feel that the first one achieved the results of a lack of communication and perspective effected the connection to the world. Detailed in the answers that the tester, felt that world was unwelcoming. They didn't know what was happening and in the story or were they fit in to it. She felt interested in the story however that connection to the world wasn't present despite the interest.
Summary from level two- Level two has a friendlier approach which was picked up on by the player. She detailed that she was interested to find out the story of the main character despite it not being her player character. She stated that the welcoming nature made her feel more apart of the world and more apart of the experience.
Summary from level three- This level was were the player was Holder and was clearly made out to thee main character in the game. The tester explained that this level was her favorite as she felt welcomed and had a strong sense of belonging in the world along with the curiosity of the story and how the player character was the main character. However she did explain that although the connection to the world was a lot stronger and her favorite of the levels, the overall interest in the story was not as strong as in level two and one.
Summary from level four- The anxiety driven level. The tester detailed that the environment felt hostile, and that although there was a certain level of interest to find out why this was going on in the story the majority feeling was of panic and unease.
A lot of these reactions from the tester were majority the emotional impact that I was going. A few things stood out to me during this test that really interested me, I believed that the player oriented story would have the strongest connection, impact and therefore interest. However the tester placed the third level as top in all these categorizes expect for the interest in the story which she ranked level 1 as the most interesting.
Making me strongly consider that although both connection and perspective in the world and were the player has a scene of belonging to the world. the presentation of the story is just as strong an influence if not stronger, and so can can mask the effect of the sense of self in games.
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