Thursday, May 14, 2020

Library scene: Narrative exploration

Bioshock 

Bioshock, a first person game with a unique environment and story. This game is well known for its twist and successful reveals in the story. With use of a combination of audio, text and visuals the narrative techniques in this game are highly effective in my opinion. This inspired the third project.

Library Corridor- Narrative exploration  

For this project I chosen to explore the effectiveness of different ways to tell narrative. For this I designed a corridor in a magic setting. One corridor to contain text pop ups and the other to present the information via audio. This project is still a work in progress, due to this I have used block colors and basic props to block map out the desired effect as of yet. 

Placeholder props by Yasmine Brough


Designs and progress so far

Corridor one- no text or audio pop ups or queues. So just the layout for the player to explore and gauge things from the environment itself. 

 




Corridor 2 - text appears detailing a brief title of the object when the player hovers over the prop.  















Layout- 

















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