Colors in games
For the first project I wanted to take a look into ways that can keep a realistic tone while improving the color palate used in materials such as plants. To avoid a complete green environment.
A simplistic way of achieving this is to use flowers and interesting plants with large varieties of colors. The problems with this though that I am wanting to test within this project is that lots of colors integrated into the environment are not necessarily the best way to tackle these issues. Although it is one solution towards it, it can itself be an issue and create a different tone to the environment and the game. Such as in the majority of cases flowers and brights trees in a horror games might change the atmosphere in a negative way.
However this does not mean that color can not be utilized in a similar way. For this project I am going to test how to exaggerate the colors that already exist in plants.
Design drawing by Yasmine Brough
I began drawings of which plant I would focus on to keep the project consistent. I considered a small tree, such as a bonsai and some flowers like daisy's. However I felt after looking at a lot of flowers that the Lilly was a good choice, as it has a wide natural variety of shapes and colors. This is a flower that is also used in 'Breath of the wild' and so would make for a better comparison throughout the project.
For this project I am going to explore the concept of a Lilly, one of the flowers that were included in breath of the wild. In an attempt to see if improving aspects of the Lilly's features and conclude weather this would have worked in practice in breath of the wild.
Design image by Yasmine Brough
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