Thursday, May 14, 2020

Interpretation VS the design template

Expectation Vs the design process

   During my research on the Pokemon series, I began to think that maybe the design process and template isn't the problem when it comes to transition areas feeling like they don't develop as quickly as main game areas. 
In Pokemon these areas are developed a lot, and in some case are developed further then the towns, especially in more recent Pokemon games (such as Pokemon remakes). When the Pokemon games were realized and received a lot of positive attention this showed that the template worked. However as described by the creators of Pokemon this formula can become repetitive, and difficult to introduce new techniques and qualities while trying to keep the core game the same. This I feel is due to the expectation of the player restricted the development more then the development process itself. 

   This I feel is similar in other games and genres, such as horror games. You cant change to much the expectation of what this game will do with the environment while still being a typical horror game. Diverting to far away from these expectations could possibly effect how well the game is received, essentially following the term if it isn't broken don't fix it. In this case the games industry costs a lot of money especially in large title games, not only is the expectation higher in these games for new innovative ideas, but so is the need for the core principle. The quality that has drawn that player there in the first place. These qualities come at costs, essentially giving the player what to expect as they are a customer. Having design processes that effect this could possibly cost the industry a lot of money effecting games quality, the development funds and consequently the companies  image to the fan bases. 

   These possible reasons for restrictions are important to consider, if not then the although the process could possibly be improved the player base may not approve of their expectations being essentially messed around with.




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