Sense of the Self Project Designs
This project is designed for a set of corridors that give the player a different impression of who they are and why they are they, investigating their interest to find out more about the world or weather they are detoured away from it depending on how they feel about their perspective in the world. Achieving this by the dialogue from other characters in the world.
Rough designs for the NPC characters
I wanted my designs to have the same abstract impression as the press from 'Beginners guide'.
Rough designs by Yasmine Brough
image of place holder asset npc
Designing the levels
I want to implement 4 levels that each give a different impression to the player and to see what emotional responses the player has to each. So the test subjects don't try to anticipate whats happening (a want for genuine response and reaction) so the streets will be ordered to gradually give away the topic as it is progressed through the levels naturally.
Level order
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Level 1- NPC's ignoring player while muttering between themselves.
-Level 2- friendly NPC's so address player excitedly and welcoming. However are not interested in player character but are interested in someone else.
-Level 3- NPC's swooning over player character and telling defined statements about the character.
-Level 4- Hostile NPC's there is a story going on but the characters are hostile towards letting the charracter know, pushing against them.
Design image by Yasmine Brough
In this design I decided the make the sweeping 'S' shape for the player to travel from group to group.
NPC design Yasmine Brough
Layout by Yasmine Brough
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