Friday, January 10, 2020

And so it begins

Designs and Research 


Beginning the project, I researched Victorian hospitals and came up with some designs of what props I wanted to use and for what effect. For this set of corridors I wanted the props to reflect that this is an old hospital, so included typical items such as waiting chairs tiled walls in my designs. I chose to do this so that these props could set the scene but without being to cluttered or to distracting. To fill just the right amount of atmosphere without over doing it. 
                                  


First corridor design by Yasmine Brough

A quick sketch of a basic plain layout as a starting point.


Floor tile sketch by Yasmine Brough
During This design sketch, I originally wanted a shiny wooden floor. As it was the most common Victorian styled flooring for a hospital. However I felt that although this flooring was more chronologically accurate that it inst as easy recognizable as a hospital flooring, so I decided to go for a more hard floor surface instead. 
Corridor including more hospital themed items. Gurney, wheelchair and nurse dressed doll. By Yasmine Brough


I decided after creating this design that i should pick either the wheelchair or the gurney to continue with so the player could still move well through the environment without lots of large items blocking them of. I decided that i wanted to continue with the gurney as its a very prominent hospital item and I feel would get that across the hospital well in the environment.  


Gurney Decision sketch by Yasmine Brough


Image result for abandoned hospital

Ever since Seeing this photo I loved the idea of putting in an archway at the end of the hospital corridor. I think that its attracts a lot of attention the end and gives a sense of obscured vision to the whole way down the corridor. Which I believe same as in this photo can be used effectively to create more atmosphere. So I designed putting this in to my corridor. 

 Door and Archway design By Yasmine Brough




Quick Design Sketch so I knew were I wanted the indents on the door. By Yasmine Brough

Further design sketches. By Yasmine Brough


The Carousel Horse 

The prop that I have chosen to be the dramatic stand out is a carousel horse. This is a bizarre item to see in a hospital that will surely stand out while still being time appropriate. 

                                            Antique Carousel Horse by Karl Müller Germany, Carvedwood For Sale



The Design ultimately for the carousel horse were pretty simplistic. I did play around with the idea of putting black ink on the props as an extra 'what is this?'. However I abandoned this idea as I don't think it would ultimately effect the results of what I'm wanting to look in to so would be time costly for what I believe would be for little effect.

Carousel Horse design with black ink by Yasmine Brough 



Chair Design sketch. By Yasmine Brough


Chair design sketch. Also playing around with the ink idea.


Playing around with carousel horse placement and poses. By Yasmine Brough


Further corridor designs and prop placement. By Yasmine Brough


The phonograph 

The prop that I have chosen for the subtler approach is the phonograph. Also a time appropriate item and also unfitting of a hospital. They typically wouldn't be seen here however long term patients did sometimes get entertainment, unlikely to be used or seen in a hospital but is not quite so far fetched to be there. Such as in American Horror Story: Asylum, using a record player to play the song 'Dominique'.   
                                                 


While doing research on these items, I was also thinking of  other ways these items have been used to bring attention to the scenes. Such as the the record player in Asylum, bringing a lot of attention and interest to the area via the song it plays. Having the same result of getting the audience to think more about the environment. While the audio provided, prevents the risks in this method, the prop of being missed. 


Corridor Design by Yasmine Brough


Design of corridor were the player is to interact with both items before leaving. That way the player definitely has to investigate those props.  


Designs for the props. By Yasmine Brough




















No comments:

Post a Comment