Wednesday, August 25, 2021

Stuff

 Stuff Designs 

The items in the house are to be very representative of Darwin himself. Along with the story and its progression towards the story reveal through the transition walk through. 

Drawing of one of 'Darwin's Finches' By Yasmine Brough



Darwin's Finches: Image by Wikipedia 


Darwin's Finches is a famous study and sketch from Darwin. This would almost certainly need to be depicted in his house as its a recognizable sign of who's house this is. This design I will make in to a photo from to go up on the wall, early in the corridor of the house for the player to see.  

Designs for items to go inside the house. By Yasmine Brough



Design for one of the taxidermy creatures within the house. By Yasmine Brough 

Design of clockwork finch. By Yasmine Brough

Test model butterfly, to be pinned on to the walls of the corridors. By Yasmine Brough





Past projects

 Where the past projects will be featured


       a list of were each projected will be featured throughout the transition scene. 

Stuff project- The items and props in the house will be representative of the story. Along with some items that stand out more to emphasis this, such as the clockwork finches that they have been turned in to. 

Lighting project- Staring of in a colorful outside area, demonstrating beauty with the light in the greenhouse. Progressing in to a darker, bleaker area.  

Colour project- Colors to be exaggerated and representative of the areas mood. Such as browns and bleaker colors inside the house.  

Sense of self - Taxidermy creatures and statues along the route, following you with their heads and ignore you only talking to each other about the events of the house. As you go through gradually interact with you more and telling you directly. making the player gradually feel more personally involved. 

Library scene- Location inspired by this scene. The way you interact with the statues and taxidermy being based on the book blueprints and the narrative side of the library project. 

Layout

 The Start 

   For the start of the transition You begin in a greenhouse. This will lead to a garden pathway to the house and then inside the house to a single corridor walk through. The rooms and areas outside of this trail will be blocked of as 'main gameplay areas' and restricted to keep the path liner, keeping it a transition area. 

front garden layout Design By Yasmine Brough

Starting area: Greenhouse design By Yasmine Brough

Inside House Floor plan By Yasmine Brough

Layout floor plan design By Yasmine Brough


 





Block map of front of Down House By Yasmine Brough



Block map of route through house By Yasmine Brough

Darwin's house

 Down House 

         After several attempts at trying to find detailed images of layout for accuracy the images are very limited. Due to this location being a museum and so charges and restrictions are made for images, and due to Covid-19 visits are limited. So I am making some designs meant to closely resemble the real Down house, based of the images I could find and some floor plans. 

Photo from Darwin Online



Sketch of front of Down House by Yasmine Brough



Image from English Heritage


Image from The Guardian

 
Darwin's greenhouse: Image from Britain Express 

Darwin Corridor

 Darwin's den project


       After Looking through my past projects I have decided on a environment that I would like to use to incorporate my past projects. I have decided to do a corridor environment based on Darwin. While looking at the library scene I felt I wanted an environment with a mixture of magic and reality. I loved the idea of a science experiment gone wrong that created something not of this reality. 

    The story that I'm wanting to tell through the transition is the idea that Darwin and his family became more reclusive and his studies of evolution escalated in to trying to replicate evolution rather then just studying it. Turing him and his wife into a clockwork finches. I am wanting the location to be based very closely to the real Darwin house, to help with portraying this story. 

Finalizing the final project

 Final Project 

    For my final project I am wanting to create a single piece that contains an aspect of each of my past projects.  Originally I wanted to re create and combine my corridors in to a single long play through with audio description. After further reflection though, I would rather do a single transition that includes all these aspects so I can see clearer how these aspects change the emotional impact of a transition area, and whether these aspects do indeed improve that impact.